These are the cards you need to make a Stegron deck in Marvel Snap.
Every deck you make in Marvel Snap has its famous cards, but there are also cards that don’t get much attention and that you don’t see very often. One move card that doesn’t get enough attention is Stegron. When used with the right cards, it can be very useful. While you don’t have to build your whole deck around a single card, sometimes just a few can be enough to make it worth its space in the deck.
On Reveal, Stegron’s five power is pretty good, and it lets you move an enemy card to a different spot, so you don’t have to deal with anything that could be a problem there. You can play it on your sixth turn to protect a spot you’re not sure can be kept safe. If you have the right Marvel Snap cards, you can go with it, either by making a backup that works with it or one that works on its own for extra power.
Luke Cage
High Evolutionary has been one of the most played decks in Marvel Snap. He finds strong plays, like ways to weaken enemy cards, by unlocking the abilities of cards that don’t seem to have any use. Luke Cage has shown to be the best defense against this common build. Luke Cage is a cheap card that can help you get started. It protects against everything from places to The Thing and Cyclops.
It’s always helpful to have support cards like Armor and Cosmo that keep other people safe. Luke Cage is going to protect your best cards. For 5-power, you won’t want Stegron or other cards to lose power because you’ll probably need a stack of cards with the same power to win.
Kraven
Most Stegron decks have other cards that have to do with moves. Anyone who moves to Kraven will give you power. This means that whether you use Iron Fist to punch someone into his lane or Stegron to hit them, you will have a card that gets stronger by staying in one place.
There are many cards that will make Kraven stronger, even if you aren’t interested in the standard move deck. Aero and Polaris can move cards from the enemy’s side to another spot in the same way that Stegron can. Place these two when it’s their turn to give Kraven the help of strong women and anything else that moved.
Cerebro
You can find a lot of cards with five power, like Stegron, if you look around. That’s mostly to help Cerebro get as many cards of the same power as possible to gain two power. This ongoing card gives most of your cards extra power. You can use Polaris, Negasonic Teenage Warhead, Miles Morales, or any other five-power card you want.
A damage card in your back pocket can help you get a Cerebro. Getting rid of Nimrod will give you two places with stronger Nimrods instead of just one. As you can see, this powerful Ongoing skill can be used in many ways.
Negasonic Teenage Warhead
With Negasonic Teenage Warhead, you can lock down areas or at least get rid of anything your opponent puts there. The X-Men card makes places much safer because it can destroy anything that is put with it. This card can give you extra power if it scares your opponent so much that they don’t play anything there.
Negaconic can work for you as well as against your enemy. As part of your five-power theme, you can use this card to destroy Nimrod and make copies of him in other places. With these Snake Game cards together, you have the best chance of winning.
Juggernaut
Like Stegron and other cards with similar powers, Juggernaut can get rid of any useless cards that come from the other side. If you throw this on your last turn, you have a better chance of getting a spot you need to win.
When played right, Juggernaut can destroy cards, just like Stegron, Polaris, and Aero and other cards. Kingpin and Fisk Tower can destroy anything that moves there, which is great if you have Kingpin in your deck or are lucky enough to see Fisk Tower on the board. You can begin to destroy enemy cards like you did with a Wong and Gambit when you combine Juggernaut with other cards that do the same thing.
Polaris
In a world with High Evolutionary, you should never forget about one- or two-cost cards. If you are on Fisk Tower or are ready to give up Polaris on Kingpin for an endgame play. She can move those cheaper cards to a different spot to help the spot they were at or to kill them.
Poles can give Kraven more power. She plays a bit more like Juggernaut because she can move more than one card. While Stegron and others can only move one. It gives Kraven more power when more cards move to a spot.
Kingpin
Kingpin is one of the best ways to lock down without having to worry about a single spot on the last turn because it doesn’t have many counters. You can use Juggernaut, Stegron, and other units to swipe any enemy cards and kill them with Wilson Fisk while you focus on another area.
When you play Kingpin, you can always misdirect if you are sure of two places. The place where the Spider-Man bad guy is can be put there just to cause damage. When your enemy thinks they have you beat, a Stegron can save you by killing them with a Kingpin attack.
Miles Morales
You will have a cheap Miles Morales because he becomes a one-cost card. Even if you have other move cards or use Stegron to move something. For the last few turns, you will have a fairly powerful one-cost card that you can use to play an extra card.
Like Miles Morales and Stegron, you will probably have other cards with five power. Cerbebro’s “Ongoing” ability will be used more, but Miles Morales will only cost one life instead of four. Add this to your last turn with Polaris or Aero to make moving more difficult and give yourself more power to take over areas.
Aero
Aero is a great card to use if you want to move enemy cards around to mess up their plans. This five-cost card can either mess up plans for the endgame or make the last turn worth a possible win by moving the last card played. Since she has eight power, she will be able to dominate a location and win it. As long as the card she moved isn’t too strong.
Aero is better at controlling things than Stegron, who moves cards around. She is closer to Polaris and doesn’t have to worry about the one- and two-cost limits. If you have that much power, you can make sure that the other Marvel Snap player’s card always goes to Aero, no matter what gets played. You can use her instead of Stegron to sweep enemies away like a fly if you want to be more cunning.
Nimrod
Having Nimrod with Stegron will be helpful if you have a deck that doesn’t focus so much on moving. Cerebro will keep giving your five-power cards, like Nimrod, Stegron, and Miles Morales, extra power. When Nimrods are in other places, you can get more use out of Cerebro by carrying a card that can destroy them without killing any other cards or taking away cards you need to keep living.
Nimrod has a lot of strong moves he can use on his last turn. If you can forever boost the power, like by putting it on Shuri’s Lab, you can’t help but think of Cerebro as you defeat a ten-power Nimrod and send it off to make copies for your other two locations. You can make Nimrod stronger in many ways so it can carry cards that other cards can’t.